Questline
Trust & data principles

Your data, your game

Gamification only works when it stays on your side of the table. Here's exactly how Questline keeps it that way — in plain language.

Game metrics are yours alone

XP, streaks, badges and levels are visible only to you. Other players, leads and managers cannot see your scores — not on a dashboard, not in an export, not in a report.

Managers see work, not scores

Leads and operations see what every team needs to ship: project health, task status, blockers and capacity. They never see your XP, streak length, badge count, or class.

Never used for performance reviews

Questline has a hard data firewall between motivation data and HR systems. Game metrics are never exported to performance reviews, calibration sessions, or salary decisions. The moment XP becomes a KPI, the motivation breaks.

You're always in control

Switch intensity to Light or Focus any time, or opt out of gamification entirely. Your work and history stay; only the game layer changes. No questions, no manager approval.

What Questline does — and doesn't — do

Does Doesn't
See your own XP, streak and badgesSee another player's XP, streak or badges
See team-level work status and capacitySee team-level gamification leaderboards
Recognize craft with peer kudosRank players against each other publicly
Use game data to tune your own habitsUse game data in 1:1s or reviews
Switch intensity any timeForce a player to opt back in

Prefer no game layer at all?

Switch to Focus mode — pure professional view. Your tasks, your capacity, your AI copilot. No XP, no streaks, no badges anywhere.

Adjust game intensity
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